Man is an ape with possibilities

“Man is an ape with possibilities”

We Are Human. Together, we're something else.

Who are we? A co-creative company who drives brand innovation through storytelling, interaction design and technology insight. Purposely creative, imaginatively logical.

Founded in the autumn of 2010 by interaction designer Jamie Brooker and creative strategist Johan Brand, our vision is to establish a sustainable creative business, making a social difference.

Just like architects, with insight and future vision we design and lead teams with a human approach, to craft a higher quality user experience. From the smallest of interactions to the largest of spectacles, it could be digital or analogue, grassroots or entrepreneurial, public or private, social or individual, a quick fix or a grand plan, purely functional or simply beautiful. It could be all of these things.

Read more about We Are Human

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2011 was an enjoyable & successful first full year in business.

From helping to launch a hotel & travel business, co-founding a mobile tech company, to speaking at events and lecturing at universities - 2011 was a busy year!

Stay playful!We have one message for you all:
Stay playful!

We have spent years spreading the word about why we should always strive to play, and have repeatedly encouraged students, employees and companies to never forget this. In 2012 we are making our ideas, methods and products more public, and look forward to including you all in our journey.

“It gave a tremendous sense of self-confidence, that through exploration and learning one could understand seemingly very complex things in one’s environment.” - Steve Jobs

Find out why we believe you should stay playful

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We have some exciting news to share with you.

We are extremely excited to announce that the award winning Morgan Ritchie has joined us as our Chief Doodler.

Morgan's the man responsible for the accurate portrayal of us at the top of this page, and you can expect a lot more where that came from! He was a winner at the first ever GoldenTwit awards for his 100 Days of Fry Twitter project, where he illustrated one Stephen Fry Tweet a day for 100 days.

Morgan will play a key role in our new products going forward.

Read more about Morgan

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2012 has been a busy year so far.

2012 has been a busy year so farWe have crafted a branded user experience for a new digital book sharing service, Gamestormed with a large blue chip in Boston, exhibited at the Game Developer Conference in San Francisco, talked at SXSW and are helping to shape the European Business Workshops in Inclusive Design in Oslo in June… amongst other exciting bits and pieces.

Find out what we've been up to in 2012

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And, here are some of our highlights from 2011.

In January we moved home from Tate Modern to We Are Social, launched a website about innovating with people and workshopped the future of navigation.In January we moved home from Tate Modern to We Are Social, launched a website about innovating with people and workshopped the future of navigation.

In February we helped to launch a hotel & travel business, and concepted a non-verbal communication platform.In February we helped to launch a hotel & travel business, and concepted a non-verbal communication platform.

In March we strategised and designed an online innovation resource and joined forces with a leadership coach and change agent.In March we strategised and designed an online innovation resource and joined forces with a leadership coach and change agent.

In April we co-developed mobile multiplayer games, attended UX London and were in the news with NTNU Technology Transfer.In April we co-developed mobile multiplayer games, attended UX London and were in the news with NTNU Technology Transfer.

In May we went to the fjords with an ITV film crew and lectured at the University of Oslo.In May we went to the fjords with an ITV film crew and lectured at the University of Oslo.

In June we designed a social dining community and helped launch the worlds smallest concept store.

In June we designed a social dining community and helped launch the worlds smallest concept store.

In July we road tripped around the fjords capturing stories and even managed a short holidayIn July we road tripped around the fjords capturing stories and even managed a short holiday

In August we co-developed an iPhone controlled cow, co-created a zombie mobile game and refined our rapid prototyping skills.In August we co-developed an iPhone controlled cow, co-created a zombie mobile game and refined our rapid prototyping skills.

In September we were interviewed by TEDxLasVegas, spoke at Pecha Kucha in Oslo and attended DConstruct.In September we were interviewed by TEDxLasVegas, spoke at Pecha Kucha in Oslo and attended DConstruct.

In October we lectured at London College of Contemporary Music, Gamestormed with a big architects firm, re-designed a skills database, attended Playful and moved home to join the vibrant community at The Trampery.In October we lectured at London College of Contemporary Music, Gamestormed with a big architects firm, re-designed a skills database, attended Playful and moved home to join the vibrant community at The Trampery.

In November we showcased at and attended the IAAPA 2011 in Florida, attended a Play lecture at Cambridge university, co-created TV show concepts and were featured by Eventgeekz at Next Generation Meetings in Stockholm.In November we showcased at and attended the IAAPA 2011 in Florida, attended a Play lecture at Cambridge university, co-created TV show concepts and were featured by Eventgeekz at Next Generation Meetings in Stockholm.

In December we co-founded a new mobile tech business, co-created a campaign to improve the lives of farm animals as well as humans and crafted a storytelling B2B website.In December we co-founded a new mobile tech business, co-created a campaign to improve the lives of farm animals as well as humans and crafted a storytelling B2B website.

Take a look at some of our 2011 achievements

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We don't tell you what to do, we inspire you what to do.

In 2012 we are excited to be launching several new Wah! Products, which range from tangible things you can hold in your hands, to events you can participate in.

The first to be launched is Wah! Sessions.

Wah! Sessions are based on our creative & strategic expertise and visual participation theories such as Gamestorming & Business Model Generation, combined with insights learnt from industry leading research at University of Cambridge, Harvard, Karolinska, NTNU and National Institute for Play, amongst many, many others.

Wah! Sessions

With Wah! Sessions, we will help you to:

  • Open up opportunities through rapid concept development
  • Kickstart new projects
  • Inject inspiration & skills
  • Learn through active participation
  • Support development

The first session we are launching is the Wah! Sketch Sessions - tailored half or full day courses that help individuals or companies to advance their visual communication skills through the medium of sketching.

As part of the process in forming Wah! Sessions, we have invested into cutting edge technology which has lead to us co-founding a new mobile tech company. Because of our experiences in helping to innovate, we truly believe Wah! Sessions will have a profound effect on your organisation.

"...a fun idea, which feels very natural and easy, that will compel people to get involved." - Göran Elinder, Senior Professor, Karolinska Institute

Learn about the first of our new products

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www.wearehumanlondon.com© We Are Human - London Ltd 2012